The current and past versions of this plane can be download at https://toadlife.net/xplane/downloads 
 
Release: 1.01 (2023-04-27) 

ACF/OBJ updates:
	* Saved in latest Planemaker (12.05b3)
	* Fix: Autothrottle button was misconfigured, making it impossible to disable AT in some scenarios
	* Small fix to Wings.obj
	* Updated SASL plugin to latest version (3.16.1+e8fa233)
	
FMOD Updates:
	* Added rolling rattle sound

Release: 1.0 (2023-01-29) 
 
ACF updates: 
	* Fix: Some external lights were accidentally disabled 
	* Fix: Speed brake fixed so that it doesn't pitch the nose down 
	* Auto throttle adjustment to try to lessen aggressive hunting 
	* .obj based lights added or updated for all external lights 
	* Passenger and Cargo areas maximum weights increased 
	* Pilots’ seats fixed so they aren’t shiny 
 
FMOD updates: 
	* Small fixes to .snd file 
	* Organized sounds in FMOD Source project file 
	* Engine sound adjusted to soften harsh high frequencies 
	* Reverse engine sound was a little too loud 
 
Misc Updates: 
	* Added very basic Vrconfig file with teleport hotspots for left and right seats 
 	 
 
Release: 2023-01-17 
 
ACF updates: 
	* Fix: The new "AT Arm" button did not illuminate during all modes of autothrottle 
	* Autopilot adjustments to smooth out VNAV climb 
 
	* SASL Plugin: 
	* New feature: N1% is automatically limited during VNAV mode based on fuel load and altitude, producing a robust but sane climb rate during VNAV climbs.
		This is a hack to make X-Plane's built-in VNAV logic work with a plane as powerful as the Gulfstream. 
 
 
 
Release: 2023-01-15 
 
ACF updates: 
	* Fix: Auto throttle arm button now activates AND deactivates auto throttle (as it does in real life) 
	* Added tooltip to bank limiter button
	* Reduced glare a little bit more on glass objects 
 
 
Release: 2023-01-14 
 
FMOD updates: 
	* Custom Engine, Starter and APU sounds added 
 
ACF updates: 
	* Autopilot overhaul, auto-arm VNAV descent enabled 
	* Engines adjusted so that idle N1 more closely match real world
	* Glass objects updated to reduce glare 
 
SASL Plugin: 
	* Bugfix: Autothrottle would push throttle to 120% with LNAV active 
 
 
Release: 2022-12-31 
 
FMOD updates: 
	* Sounds now are directional! 
	* All sounds play according to their position in 3D space relative to the player's head 
	* All sounds fade out appropriately (e.g., sounds from the cockpit are barely audible in the cabin)
	* Engine sounds adjusted
	* Emergency Alerts moved into FMOD 
		* Landing gear vocal warning 
		* Landing gear beep warning 
		* Pull Up! (GPWS Alert) 
		* Sink Rate! (Below 2000 ft + -2500 fps) 
		* Descent Altitude callouts (1000 feet - 10 Feet) 
		* Morse Code for radio 
		* Autopilot disconnect 
		* Autopilot Altitude alert 
 	 	 
 
Release: 2022-12-29 
 
ACF Updates: 
	* Fuel tank CG adjusted so there are separate CG values for empty and full 
		* Fuel tank CG starts at the base of the wings at empty and moves towards the wing tips as the fuel load increases. This causes the CG of the fuel 
		  tanks to shift backwards as the tank fills up. This explains why the recommended trim settings go up with as fuel is added but then go down slightly 
		  as fuel load reaches capacity 
	* Overall CG adjusted slightly to account for fuel tank change o Auto throttle behavior adjusted 
	* Engine power reduced to official spec. I raised it in the past to make up for draggy airfoils that have since been replaced. Plane still performs according to QRH. 
 
FMOD updates: 
	* Rain and hail sounds moved "inside" 
 
 
Release: 2022-12-26.2 
 
ACF Updates: 
	* Small fix, again (for real this time!): Plane pitched up too much with flaps down. 
 
Release: 2022-12-26 
 
ACF Updates: 
	* Small fix: Plane pitched up too much with flaps down. 
 
 
Release: 2022-12-25   
 
ACF Updates: 
	* Updated wings and airfoils 
	* CG setup weirdness fixed. CG is now displayed as %MAC. See page 5 of the QRH for trim settings 
	* CG adjusted to match range of values on page 5 of QRH
	* Flight model and fuel consumption  re-adjusted after airfoil and CG changes 
 
FMOD Updates: 
	* Mix adjustments 
 
Release 2022-12-18: 
 
ACF Updates: 
	* New airfoils for main wing. Plane can now achieve Mach .83+ as stated in QRH. 
	* Flight model adjusted for new airfoils 
	* Verified Fast Cruise SFC - Mach .83 / 45,000 / 52,000 lbs 
	* Verified Slow Cruise SFC - Mach .77 / 45,000 / 52,000 lbs 
	* Adjusted control surface lift and drag for VREF speeds according to QRH 
 
 
Release 2022-12-03: 
 
FMOD Updates: 
	* Mix adjustments (engine and APU were too quiet) 
	* Fix: Power on/Startup sound was not playing 
 
ACF Updates: 
	* Speedbrake adjusted to be a little less draggy 
	* Pilots default view adjusted a forward and down 
	* Fix: Plane would cause the game to crash if loaded while in VR mode. Caused by external cockpit object properties. 
 
SASL Update: 
	* Fix: Autothrottle dataref would get set to -1, causing autothrottle arm button to no longer work. Script checks for < 0 value and sets it back to 0. 
 
 
Release 2022-12-02: 
 
FMOD Updates: 
	* Door opening/closing sound 
	* Rain/Hail sounds 
	* Mix adjustments 
 
ACF Updates: 
	* Nosewheel deflection time increased (it was way too fast) 
 
 
Release 2022-11-27: 
 
FMOD Updates: 
	* APU sound moved outside 
	* Updated button click sound 
	* Two different dial sounds 
	* Flap lever movement sound 
	* Speed brake lever movement sound 
	* Landing gear lever movement sound 
	* Reverse thrust lever movement sound 
	* Slight mix adjustments 
	* Reverse thrust sound volume now tied to engine RPM  
 
 
Release 2022-11-24: 
 
ACF Updates 
	* Fuel consumption adjustments to match QRH values (tested against cruising fuel consumption values from QRH) 
	* Adjustments to control surface values to match QRH values (tested against landing VREF speeds from QRH) 
	* Autopilot adjusted to reduce/eliminate gyrating up and down (the autopilot can perform a Cat III Autoland) 
 
FMOD Updates: 
	* Adjustments to crash/bump and skid sounds 
 
 
Release 2022-11-09: 
 
	* ACF Updates: 
	* Fuel consumption adjusted to try to match QRH values 
	* Engine thrust increased slightly to help plane match QRH values. 
	* Engine settings adjusted so that starter spins the up engine more slowly 
 
FMOD Updates 
	* Doppler effect added to engine sounds 
 
 
Release 2022-11-03: 
 
FMOD Sound Improvements/Fixes 
	* Muffled environment sounds when inside 
	* Proper effect of door opening/closing on sound when inside 
	* Engine Startup sound 
	* Wet and dry skid sounds, depending on surface traction 
	* Bump sound when wheels impact runway too hard 
	* Mix changes 
